Ideas/Projects of Erlang-powered Game-like Applications

As far as I know BigWorld was open source several years ago, but now it is closed. So it is not used by other companies. It is written in C++, game logic could be written in C++ or Python.

Erlang is not used for game backend server. We have serveral databases: PostgreSQL, MySQL, ClickHouse and others.

Machmaking is probably part of BigWorld, I don’t know for sure.

For web apis we use Erlang/Cowboy or Elixir/Plug (no Phoenix). JSON is the main serialization format, also we use other formats also, like message pack and avro.

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