# \#concurrency

**URL:** https://erlangforums.com/tag/concurrency/1015.md

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## [Server for writing and API for concurrent access to ETS tables: architecture (and testing) question](https://erlangforums.com/t/server-for-writing-and-api-for-concurrent-access-to-ets-tables-architecture-and-testing-question/5721)

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**Author:** [@jpellegrini](https://erlangforums.com/u/jpellegrini)\
**Replies:** 5\
**Last updated:** [June 18, 2026, 1:44pm UTC](https://erlangforums.com/t/server-for-writing-and-api-for-concurrent-access-to-ets-tables-architecture-and-testing-question/5721 "2026-06-18T13:44:51Z")

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Hello! I have been learning Erlang, and decided to build a toy interpreter as an exercise. Then I got confused when trying to implement a symbol table… See what I’ve done so far: The symbol table is implementer as an…

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## [BEAM There, Done That with Ellyse Sedeno - Why Multiplayer Games Are Just Distributed Systems](https://erlangforums.com/t/beam-there-done-that-with-ellyse-sedeno-why-multiplayer-games-are-just-distributed-systems/5717)

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**Author:** [@ancatrusca](https://erlangforums.com/u/ancatrusca)\
**Replies:** 1\
**Last updated:** [June 12, 2026, 1:13pm UTC](https://erlangforums.com/t/beam-there-done-that-with-ellyse-sedeno-why-multiplayer-games-are-just-distributed-systems/5717 "2026-06-12T13:13:05Z")

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This podcast is relevant particularly for the architectural discussion around how OTP primitives map to the domain of multiplayer games. Ellyse Sedeno has been working at the intersection of distributed systems and game…
