Hello Erlang/BEAM community,
I’ve been conceptualizing an idea, the NKTg Law, that draws from physics to explore how entities—or BEAM processes—could dynamically adjust their behavior based on a variable-like notion of “mass.” This may be interesting for folks designing systems that must adapt to changing loads, resource consumption, or scaling needs.
NKTg Law: Key Equations
- NKTg₁ = x × p, where:
x= a measure of displacement or deviation,p = m × v= momentum (mass × velocity).- Interpretation:
- NKTg₁ > 0 → motion amplifies (moving away from equilibrium).
- NKTg₁ < 0 → motion stabilizes (toward equilibrium).
- NKTg₂ = (dm/dt) × p, where:
dm/dt= rate of change of “mass” over time.- Interpretation:
- NKTg₂ > 0 → increasing mass pushes motion (e.g. resource gain).
- NKTg₂ < 0 → decreasing mass resists motion (e.g. resource drain).
Why It Could Matter in BEAM Systems
- Each
GenServeror BEAM process carries state—this could includemass,velocity, ordisplacement, updated over time. - You could create adaptive behaviors:
- Throttling: processes flood with tasks slow down as their “mass” increases.
- Auto-scaling: cluster nodes that gain “mass” (load) react by redistributing work.
- Game simulations: actors gain momentum with power-ups or slow with damage.
Questions for the Community
- Have you seen or explored systems where Erlang/OTP processes adapt behavior based on resource-like metrics (load, queue length, token count)?
- Would encapsulating NKTg equations in a reusable behaviour or module make sense (e.g.,
nktg_behavior.erl), rather than embedding in each process? - What frameworks/tools (GenServer, GenStage, Telemetry, observer) would best support tracking and visualizing these dynamics?
- Interested if I post a minimal
GenServerexample that updatesx,m, computes NKTg₁ and NKTg₂ per tick?
Looking forward to your insights!
— NKTgLaw