Have you used Wings 3D?

If so, where/how and what do you like about it? :003:

Created by @bjorng and @dgud :smiley:

Legend has it that Björn got the idea for the project from Nendo, which, much to Björn’s frustration could be found in a demo version but was not possible to buy - and so he came up with the name Wings 3D and started to implement it. It was made by possible by a library that Dan had written* that provided OpenGL access from Erlang, and then later Dan joined the Wings project and has implemented many features, among them AutoUV. Dan is now the maintainer, while Björn essentially does just the macOS builds.

*That library has since been superseded by wx (also written by Dan and included in Erlang/OTP)

Wings 3D

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.

Originally inspired by Nendo and Mirai from Izware, Wings 3D has been developed since 2001, when Björn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Richard Jones (optigon) maintained Wings and coded many new features between 2006 and 2012. Wings 3D is currently maintained by Dan with the help of the great community.

Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility. There is no support for animation.

Winged Edge Data Structure

Wings 3D gets its name from the Winged Edge Data Structure (WEDS). This is the data structure used to store the adjacency relationships between edges, faces, and vertices in a Wings 3D model.



Wings was an awesome little 3D editor in its day, though I’m unsure at this point what it may bring over b3d, but it definitely brought a very nice code flow that persisted for such a very very long time!

Looks like it’s still developed on occasion, I need to give it another try to see what’s advanced on it. ^.^