How to Think About Game Servers (Pt 2)- Erlang Solutions

How to Think About Game Servers (Pt 2)

Hernán Rivas Acosta examines how latency and jitter impact multiplayer games and the techniques developers can use to manage lag.

Delays between clients and servers can disrupt synchronisation and significantly affect the player experience.

In this follow-up talk from Erlang Solutions, Hernán uses practical code examples to explain clock synchronisation, input delay and different approaches to lag compensation.

Target audience (everyone)

#GameDevelopment #MultiplayerGames #GameServers #Netcode elixir erlang #SoftwareDevelopment #Latency #LagCompensation

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